Futuristic Assassin, Andrew Voelkl
An assassin type character, my goal was to create sleek and functional armor. I also paid extra attention to the anatomy, I wanted it to be realistic. Created in ZBrush 4r6, rendered/textured in KeyShot and composited in Photoshop
Kotaku | Gaming Reviews, News, Tips and More.
The mildly-bizarre partnership between Mass Effect 3 and...Kingdoms of Amalur was announced with a wonderful piece of art. That piece was the work of Mike "Daarken" Lim, a freelance games artist whose stuff we'll be looking at today.
EVE Online - Combat Suit - In-Game, Jakob Falkenberg
This is the real-time version of the suit. Retopo and UVs done in Maya. Texturing and shading done in Substance Painter. Images from Marmoset Toolbag. Different variations.