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Rhubarbes

Rhubarbes

imgur: the simple image sharer

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We have been asked too many times about the basic toon shader in the past. Every time we refer to the same solutions but in different posts in our FB Group. Posts flow with time and gone from view ...

We have been asked too many times about the basic toon shader in the past. Every time we refer to the same solutions but in different posts in our FB Group. Posts flow with time and gone from view …

The Last of Us Art dump / Rogelio Olguin - Page 2 - Polycount Forum

These are some of the zbrush and textures made for The Last of Us. Some were not used as often or used at all, but where done while working on The Last of Us. Below is a wide distant cliff side us.

Gadi Amit’s Beep device syncs to any speaker in.

Polycount Forum - View Single Post - Quixel Suite - GDC 2015 goodies (to see, not touch)

Polycount Forum - View Single Post - Quixel Suite - GDC 2015 goodies (to see…

this is a nice Technic, If youwant to see the full post got here http://www.polycount.com/forum/showthread.php?t=140607

this is a nice Technic, If youwant to see the full post got here http://www.polycount.com/forum/showthread.php?t=140607

Minions Art is creating Game Art Tips and Astro Kat, a Catventure game! | Patreon

Minions Art is creating Game Art Tips and Astro Kat, a Catventure game!

Material Blending UE4, Victor A. on ArtStation at https://www.artstation.com/artwork/9zRna

Here is a material i was working on for my graduation project at Supinfogame. I was inspired by the the 2016 GDC talk by Dice about Star Wars Battlefront to blend Meshes into the landscape. I also learnt a lot from Olmo on his polycount post (link down

WOW- great article for Blender 3d artists! Blender cycles shader encyclopedia.

Effects of Roughness With Different Distribution Functions of the Anisotropic Shader ~ Cycles Shader Encyclopedia by Greg Zaal

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