This level was created as part of our demo for PSX 2014. The challenge was to transition from a cold, wet, barren look (before the cave) to a warm, lush reveal of the jungle, as the player exits the cave. On the gameplay side, it was the first time we were working out the mechanics of the climbing Piton. We needed to create a clear visual language, to identify which surfaces could be climbed, using the Piton. Texture Artists: Adam Marquis and Tate Mosesian (sinkhole area) Lighting…