Kevin Soulier

Kevin Soulier

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Kevin Soulier
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Over the past 2 years I had the fantastic opportunity of working in a small team of immensely talented artists here at Epic Games to put together a few levels for the MOBO 'Paragon'. Here are some of the Hard Surface gameplay elements I created

Vegetation Creation Techniques for Video Games

Samuil Munis shared some techniques on the production of awesome vegetation for games.

80.lv articles setting-up-vegetation-in-ue4

80.lv articles setting-up-vegetation-in-ue4

In this tutorial I go over how you can create a realistic forest environment with Unreal Engine 4 and Megascans. Learn about basic layout, composition, detailing, lighting and post-processing in this 1 hour tutorial. For more on Megascans:

Series Introduction - #1 Unreal Engine 4 Beginner Tutorial Series - YouTube

Unreal Engine 4 Beginner Tutorial Series - Series Introduction This is episode 1 of my Unreal Engine 4 Beginner Tutorial Series, In this video I will be g.

During the development of Horizon, Team Green was responsible for the creation of all vegetation assets. Another part of our time went into creating and maintaining the rule-sets used for populating the world with vegetation. Team Green consists of Nicholas Watkins, Mas Hein and Gilbert Sanders. ©2017 Sony Interactive Entertainment Europe. Horizon Zero Dawn is a trademark of Sony Interactive Entertainment America LLC. Developed by Guerrilla

During the development of Horizon, Team Green was responsible for the creation of all vegetation assets. Another part of our time went into creating and maintaining the rule-sets used for populating the world with vegetation. Team Green consists of

Nature Package

All Things Related to the Unreal Engine Marketplace. Discuss Marketplace Offerings, Request New Content, Promote Your Work.

Nature Package

All Things Related to the Unreal Engine Marketplace. Discuss Marketplace Offerings, Request New Content, Promote Your Work.