Game level design

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Gamasutra: Sukhraj Johal's Blog - Level Design Case Study - Recreating the First Level in God of War (2018) Design, War, Ideas, Game 4, Game Dev, Game Development, Game Level Design, Game Design, Game Environment

This article was originally featured on Gamasutra and 80 Level. An examination and recreation of the first mission level of God of War: The Marked Trees. During my initial playthrough of God of War, I was intrigued by the rich Nordic world that the designers had created. I was particularly captivated by the first level and found it to be a great introduction to the game. However, I was unsure why it was good?In his blog, Michael Barclay describes how he learns more about a level by…

Iriya Grusti