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Forge of empires

Discover Pinterest’s 10 best ideas and inspiration for Forge of empires. Get inspired and try out new things.
ArtStation - Mughal Empire - Forge of Empires - Concepts, Manuel Vormwald

Heyo here are the concepts I did for our new settlement "The Mughal Empire" which was located in india! Also worked on the Background with Vincent Ganachaud (3D) and Ted Garnie :)

Forge of Empires Great Buildings Value Analysis | GuideScroll

Forge of Empires Great Buildings Values Analysis by davidb3 Overview: Great Buildings are definitely better and more interesting than regular buildings. In

Observatory | Forge of Empires Wiki | Fandom

The Observatory does not belong to any particular age and is useful when participating in the Guild versus Guild feature. The Observatory contributes to the player's guild's support pool and every 24 hours produces a quantity of each goods of the player's current era. After collection these goods are donated to the guild's treasury and the player also receives a respective amount of ranking points. It can be collected only when the player is a member of a Guild. Blueprints for the…

Spage Age Venus - Forge of Empires - MainCity Concepts, Manuel Vormwald

Some Concepts I did for the new Spage Age Venus for Forge of Empires :) Check out Gustav's buildings too : https://www.artstation.com/artwork/ZGbeGZ

Click on download button below to download Forge of Empires MOD APK For Android 1.182.19

Download Forge of Empires: Build your city! APK Mod Latest version 1.182.19 for Android Mobiles. Forge of Empires is an Strategy game; the game is developed by InnoGames GmbH

Forge of Empires - Tuscany Vineyard, Manuel Vormwald on ArtStation at https://www.artstation.com/artwork/g2qXwK

Concept Art for the Reward building of this year's "Forge-Bowl" Event in Forge of Empires! Special Thanks to Gustav Nordgren for initial Sketches and Feedback

ArtStation - Mughal outpost - Forge of Empires, Gustav Nordgren

A project I worked on for Forge Of Empires creating their Mughal outpost. It was super interesting to dive deep into mughal architecture and really understand how it is constructed. One of the huge topics in this project was the lighting direction and it changed half way through. That is why the final game has the lighting from the back while the concepts are lit from 3/4 front. The other concept artists in the project were Manuel Vormwald and Ted Garnie. You can check out their stuff on…