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Geek & Sundry’s Best, Funniest, and Weirdest D&D Adventure Hooks | Geek and Sundry
Every story begins with a hook. If you’re trying to write the best adventure ever, you want to have a hook that makes fireworks explode in your players’ heads like it’s Lunar New Year. Killer hooks have and least two of three main components: The Mysterious. Something isn’t behaving in the way it's expected to, like snow in the summer, a villain turned good, or animals starting to talk. The PCs should be curious! The Tantalizing. Some hooks promise a reward at the end. This reward could be ...
"Hiram McDaniels From left to right, one head that doesn't care about what the rest are paying attention to, one head that is easily excitable, one head that is a wordsmith with a silver, manipulative tongue, one head that is always incredibly angry, and one head that is just it doesn't understand shit."