Punch Cards for Positive Behavior - Each student gets a punch card, and when the teacher sees students with exemplerary behavior, they get a punch. When the punchcard is full, the student gets a reward.
Adventures in Room Monday Made it! I love the defined expectations. modification- have outlined circles on the jar where we can place the magnets. Otherwise, I can just hear the debate now of whether or not the jar is full!
Class Dojo rewards can be free and promote good behavior in any classroom! These editable "dojo dollar" templates work well with a classroom economy system-- and it's easy to implement and keep track o points!
Morgan Murphy I liked this because it had simple rewards that all the kids love and want to do. The only modification I would make is how many tickets it takes to get to the rewards, because 50 is a lot of tickets to work to!
LOVE THIS! Not only will it fit into my tiny classroom, but it is Kindergarten appropriate. Instead of writing out what the child did to fill a bucket, he or she just adds a pom-pom. This is a great way to start "Bucket Filling" at a young age.