Warframe, Janice Chu, Canada, gamedev, indiedev, UI design, game art design, visual design, concept art, visual design, Modo, SketchUP, Photoshop, art design, character creation, environment art,

Concept and UI artist on Warframe Janice Chu has shared some of her thoughts on game art, visual design, creation of environments and some of the best tools for game artists.

2D Game Art for Programmers: Building isometric art in vectors - step 1

Game Art for Programmers: Building isometric art in vectors - step 1 Más

Illustrator Olly Moss' beautiful artworks underpin the coolest game in the world right now - Digital Arts

Gorgeous artwork done by Olly Moss for the beautiful and eery Firewatch, produced by the CampoSanto studio.

Art style reference. I'm already going for a simplistic style for my game, but this gave me the idea of using a limited colour palette, and defining each characters silhouette to make them more distinguishable. (((So Furious)))

So Furious

Concept and UI artist on Warframe Janice Chu has shared some of her thoughts on game art, visual design, creation of environments and some of the best tools for game artists.

Alternative Destiny Artwork | ShortList Magazine

Alternative Destiny Artwork

I'm in love with these simplistic game art designs 😍😍😍 Alternative Destiny Artwork - Gaming - ShortList Magazine

RTS game - Visual Development by Ariel Belinco, via Behance

(Designspiration - Everyone RSS Feed)

The Best Video Game Art Of 2014 Is A Treat For The Eyeballs

The Best Video Game Art Of 2014 Is A Treat For The Eyeballs

Low Poly Stylized Castle EnvironmentModeled in 3d Studio Max 2014 and Rendered with Vray 3 .Suitable for games, mods or any real time applications. Tested in unity.The 3d model is for sale:  - www.cgtrader.com -:

Stylized Castle Environment | 3D model

Low Poly Stylized Castle EnvironmentModeled in Studio Max 2014 and Rendered with Vray 3 .Suitable for games, mods or any real time applications. Tested in unity.

various concept pieces from journey, with the way that the character has been simply made, you can see the dynamic flow of the character movement.

various concept pieces from journey, with the way that the character has been simply made, you can see the dynamic flow of the character movement. << This is one of the reasons I decided to give one of my characters a poncho - EF

Climatic Illustrations by Raul Aguiar

Climatic Illustrations by Raul Aguiar

Climate change: drought by Raul Aguiar, São Paulo, Brazil Illustrations for Superinteressante magazine about the drought in Brazil's southeast region.

How to make low-poly buildings for games | 3D | Creative Bloq

How to make low-poly buildings for games

Being in Limbo / 1st: No Face from Spirited Away  2nd: Jack Skellington from Nightmare Before Christmas  3rd: Iron Giant  4th: Kodamas-Princess Mononoke  5th: My Neighbour Totoro

Being in Limbo

Limbo No Face van Spirited Away Jack Skellington van Nightmare Before Christmas Iron Giant Kodamas-Princess Mononoke My Neighbour Totoro (geproduceerd door Studio Ghibli)

The Visual Guide for Multiplayer Level Design, Bobby Ross. Chapter 5: Orientation & Navigation C.   http://bobbyross.com/blog/2014/6/29/the-visual-guide-for-multiplayer-level-design

Chapter 5: Orientation & Navigation

The colour guide is useful The Visual Guide for Multiplayer Level Design, Bobby Ross.

The Old School Video Game Art Show: Level 2 at Gallery1988 Venice

The Old School Video Game Art Show: Level 2 at Gallery1988 Venice

Artist Aaron Jasinski created a brilliant Game of Thrones / Super Mario Brothers / Donkey Kong mashup painting titled Throne of Games for The Old School Video Game Art Show: Level 2 opening Friday, October 2012 at Venice in Santa Monica, C

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