More edge flow that I will base my mesh off of. For this model I will try to mimic the muzzle area. This is a nice close up shot of it and I think it will suit my model well.  Little Princess on Behance

More edge flow that I will base my mesh off of. For this model I will try to mimic the muzzle area. This is a nice close up shot of it and I think it will suit my model well. Little Princess on Behance

ArtStation - Aia, Ander Liza

Aia character modeled for Animation Mentor. She is a character from "The Crew" project. Design and Art Direction by Dei G.

Psyche - Character modeling studies (Part 3) - Autodesk Community

This is the third stage of my character modeling studies, the Leg and the Foot. Building a convincingly looking low-poly knee is not an easy task.

ArtStation - Nanosuit 2 multiplayer character model, Dima Gait

ArtStation - Nanosuit 2 multiplayer character model, Dima Gait

Game Character Creation Series: Kila Chapter 1 – High Resolution Modeling

This model shows varying densities of topology, and all of them check out. Few tris, if any, and they all fit the form very well.

Psyche - Character modeling studies (Part 3) - Autodesk Community

This is the third stage of my character modeling studies, the Leg and the Foot. Building a convincingly looking low-poly knee is not an easy task.

ArtStation - Overlord, Ander Liza

This is Overlord, a character I modeled for Animation Mentor. He is a character from "The Horde" project. Design and Art Direction by Dei G. In the DEISIGN STUDIO render shading and lighting was done by Michel Alencar, rig by Joshua Cote.

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