I was given the opportunity to be responsible for the production of hair for Horizon Zero Dawn, a PS4 game developed by Guerrilla Games. It was a fun challenge to learn the intricacy of game hair development and work with my colleagues in code, rigging and shading to realize our 100k triangles in-game hair for Aloy to be fully dynamic, driven by 50 splines at 3-5 ms whilst maintaining a stable 30fps on a PS4 system. I want to thank the outsourcing vendors, the GG team and the fantastic…

I was given the opportunity to be responsible for the production of hair for Horizon Zero Dawn, a PS4 game developed by Guerrilla Games. It was a fun challenge to learn the intricacy of game hair development and work with my colleagues in code, rigging and shading to realize our 100k triangles in-game hair for Aloy to be fully dynamic, driven by 50 splines at 3-5 ms whilst maintaining a stable 30fps on a PS4 system. I want to thank the outsourcing vendors, the GG team and the fantastic…

http://www.cgsociety.org/news/article/2354/behind-the-scenes-on-san-with-julien-desroy?edit=true

http://www.cgsociety.org/news/article/2354/behind-the-scenes-on-san-with-julien-desroy?edit=true

ArtStation - The Warchief – Fan Art: Real-time, Rodrigo Gonçalves

ArtStation - The Warchief – Fan Art: Real-time, Rodrigo Gonçalves

stylized Blue eyes girl is completely modeled and rendered  only using zbrush and rendered in zbrush using bpr render and final composition and touches with photoshop. i did this stylized character from a concept by daeho cha and here you can find main concept   https://www.artstation.com/artist/daehocha , i used mixture of topolgy brush, zsphere topology ,zsphere armature and zmodeler for making armor shoes , tools ,hair,etc... and all the stuff is done completly in zbrus...

stylized Blue eyes girl is completely modeled and rendered only using zbrush and rendered in zbrush using bpr render and final composition and touches with photoshop. i did this stylized character from a concept by daeho cha and here you can find main concept https://www.artstation.com/artist/daehocha , i used mixture of topolgy brush, zsphere topology ,zsphere armature and zmodeler for making armor shoes , tools ,hair,etc... and all the stuff is done completly in zbrus...

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