SC20 Hibernation Chamber
SC20 Hibernation Chamber is the first pack of a huge project (SC20) what will include several sci-fi scenes.It contains a high quality environment and various props like adjustable hibernation pods, laser scanner to create visually attractive ima
Olivia Black: Photo
Olivia Black. 32. MTL Writer, daydreamer and resident cyberpunk. The brain that collates this visualgasm also assembles words into post-cyberpunk dystopia: my writing Check out my Ko-fi page!
Unearth - Geb Mining station, Leon Tukker
Officially known as 'unexamined body N00-F7', Geb is a tiny world in the early throes of creation. The result of a planetary collision scant millions of years ago, Geb is roiling mass of constant earthquakes, poisonous atmosphere and shifting
Environment Design: Modularity, Color & Composition
Senior environment artist Felix Leyendecker talked about the way he approaches the creation of virtual spaces for high-end games.
Doom: Outbreak Command Center, Ean Vasquez
A section of the environment for the DLC Map Outbreak. I was responsible for modeling the environment and using existing assets and kit pieces, generated by me and other artist. Nick Slay https://www.artstation.com/artist/nickslay Nicolas Dunbeck
Hallway in Halo 4, Jihoon Kim
original concept by Sparth https://www.artstation.com/artwork/EVBJA I use long shaped structures to reinforce the directions. Especially the floors need to be smooth with minimum seams rather than having lots of disconnections. 나는 길다란 사각형 세입으로 방향성을 강조한다.